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Sat Sep 20, 2008 12:06 pm by destiny

» Tips dan Panduan
Thu Sep 04, 2008 1:22 pm by abib666

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 Tips dan Panduan

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padlie
Panglima
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Age: 27
Location: Ruang ANGKASA Gaban
Registration date: 2008-08-15

PostSubject: Tips dan Panduan   Mon Sep 01, 2008 1:48 am

Jom share apa yg korang tau...
Apa yg aku buh kat sini aku cilok dari Alliance aku... study
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padlie
Panglima
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PostSubject: Re: Tips dan Panduan   Mon Sep 01, 2008 1:54 am

How to use your hero.

What's a hero good for? There are many answers. A hero is the single most powerful unit in an army. A hero can wipe out 10, 20, 100 opposing units singlehandedly depending on his level. A hero makes a sensational offensive weapon to smash a defense. On my Teuton villages, my hero runs around with a roving pack of Axemen and decimates any resistances from my farming zone. A hero can take over an oasis. Oases make huge differences to the production capabilities of a village.

A hero is constructed once you have built a hero's Mansion. The hero can be made from any troop that you currently can build in the village (except rams, cats, chiefs, settlers, scouts). You must also start your hero construction while the troop type is present in the village.

Selecting the hero type is not as important as I think a lot of people make it out to be. My number one selection criteria for a hero is the speed of the unit. I choose a hero type based on the speed of my primary offensive units. It doesn't hurt to pick up a hero early on that isn't the strongest type. You can go back later and make a second hero.

Remember you can ultimately have 3 heroes, but only one active at a time. What does that mean? If you get a hero killed, you can make another hero of a different type. It's also important to note that to swap a hero, your active hero must die so the other may be resurrected. I tend to kamikaze a oasis with a solo hero if I want my Hero switched.

Once a hero is created, you receive 5 points to spend on various stats. The stats are managed in the hero's Mansion. Each level afterward you will receive an additional 5 points. An interesting note is that while your hero is level 0, you can reassign his skill points as you see fit, as often as you see fit. At level 0 your hero is at his most flexible. You may send him on an attack with 5 points in offense. you can immediately switch to 5 points in defense to counter an attack. then switch to 5 points in regen to heal him back up.

Defense vs Offense? Personally I feel that a defensive hero is not the way to go early on. Reason being is that defense is not going to get your hero leveled up. A offense hero is going to be a much better asset early on, to help punch through a farms defenses, and later on you can start dumping tons of points into defense. If I were to build a defensive hero, I would build at 3 parts offense, 2 parts defense until I got my hero to the point where he was at or above 3000 offense. Then I would switch over to maxing my defense stats.

Offense vs Offense Bonus? Offense adds 50-60 stat per point to your hero only. Offensive bonus adds 0.2% per point to the offense of your entire army. Early on, your armies will be so small, that the offensive bonus is miniscule. Even at 1%, with say 20 clubswingers (40 offense), that's a total of 8 more offense. the same 5 points into raw offense of the Hero is worth 250+ offense. You'd need 600 clubswingers in your army to make offense bonus worth more! The same arguments can be made for defense vs defense bonus.

An important note about offense bonus and defense bonus. These bonuses compound with the wall bonus and with armory and blacksmith bonuses.

Regeneration is vital to a hero. It is how your hero heals in between combat rounds. At level 0 I keep my regen maxed whenever I am not on an attack. At level 1, I assign 3 points into regen, and then get to 5 points at level 2. 5 points of regen is 25% per day, which I feel is sufficient for a long time.

So to recap points:

At level 0, use points in whatever application your Hero is currently serving in Offense or Defense, then switch to regen between rounds to max healing.

At level 1, I go to 7 points in offense, 3 in regen.

At level 2, I go to 10 offense, 5 regen.

The first 2 levels I feel strongly about, after that, you can start playing with your Hero for your individual need. Personally I start trying to max out offense, then offense bonus.

Last thing. Your Hero is a unique unit in that it can be reinforced to another village with a Hero's mansion and then be deployed out of that other village. All other units are merely reinforcements at this point. Why? Because, your hero at the second village may then be used to go take over an oasis for that second village... Bet you were wondering how to do that with only one active hero.
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padlie
Panglima
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PostSubject: Re: Tips dan Panduan   Mon Sep 01, 2008 1:57 am

Defending

Thought I'd start this topic to help anyone that might not be aware of how to avoid becoming a farm without loosing all your troops.

1)One of the most important things is to build a cranny as it hides your resources when being attacked. The more resources you aquire, the higher you want your cranny level to be so that it may hold all or most of your resources.

2)When you are first building your troops or when being attacked by a much larger player, it is usually a good idea to send your men to a safe place when an attack is incoming. Safe places would be: sending them as reinforcement to a fellow allie/friend or sending them on a safe raid before the attacker gets to your village.

3)Build a wall. The higher the wall level, the higher your defense percentage score goes up. Just remember, without troops there is no defense score and therefore 10% of zero is still zero. It's preferable to have your wall at least to a level 5, ideally to level 10.

4)Always use politeness/diplomacy when asking somone not to farm you (and if you cranny up, theres not much to farm and they'll probably loose interest).
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padlie
Panglima
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PostSubject: Re: Tips dan Panduan   Mon Sep 01, 2008 1:59 am

Scouts

You have two options:

Scout resources and troops - tells resource reserves (doesn't deduct how much will be hidden in the cranny) and troop concentrations.

Scout resources and defenses - tells resource reserves (same as above) and defense installations. These include walls, palace/residence level but not traps (to my knowledge).

Scouts will go unnoticed unless the scouted village has it's own scouts in the village. If the other player does have scouts, your scouts can and will be killed. Essentially it becomes a spy vs. spy attack roll. You can send several scouts to avoid having your entire scouting party killed.

An interesting note, the armory and blacksmith upgrades affect this special spy vs spy attack rolls, so by raising your spy blacksmith level, you can mitigate your losses when doing mass scouting raids. Note this is not really worthwhile at lower levels but becomes more important in higher level warfare when you are trying to scout to see if anyone is home or if you have enough to kill an opponent.
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padlie
Panglima
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PostSubject: Re: Tips dan Panduan   Mon Sep 01, 2008 2:03 am

Your Second City

This is a major step everyone looks forward to.

I guess I'll start out with how you do it. You'll need to get a Residence or Palace to level 10 first. What's the difference? Well, a Palace automatically declares that city as your capital. You can obviously only have one capital. The capital allows you to build resource tiles past level 10. A residence is purely an administrative building for building villagers.

Many people like to build the Residence in their first city, and make their Palace later on. Why? When you build your second or later cities, often people like to find a 9 crop or 15 crop village. By waiting to declare this type of village as their Palace, they can take 9 or 15 crop tiles to level 20 which is a huge advantage for building a massive army.

Also, your first building is placed totally at random, so you sometimes end up being landed near powerful neighbors. Sometimes it's best to get away and start over in a safer locale.

If you have started building a palace in your first city, don't sweat it. Just build to level 10 and get your second city started. Later on you can destroy your first Palace (via a Main Building >10) and place it in another building.

Now that you have your level 10 Palace or Residence, you "can" build settlers or chiefs/senators. These are very expensive, so you will want to make sure you can keep them safe while you build the three needed to start a new village. However, you can have your three settlers, and still not be able to found a new village. The reason why, is Culture Points.

You can open your Palace/Residence and there is a menu that shows Culture Points. These are basically a measure of how much infrastructure value your village has accrued. To build the second village, you're going to have to have 2000 culture points (8000 for village 3 FYI). Once this threshhold has been met you can send your settlers out to find a new spot. You'll need the 750 of each type of resource as well for starter resources of the second village.

Where to place your second city?

Well, there are several options here. Some Alliances like to consolidate their players into an area on the outskirts of the map for mutual defense. Some players like to drop their new city into the middle of a bunch of newbies (90% of which will drop out) to have a new supply of cities to raid. Some people look for that 9 or 15 cropper. Personally I like to drop my second city very close to my first.

Why I like my second city close. First off, it makes your starting village easier to defend and resupply. You can supply your second village with 500 of each resource every day or so and it's a huge boost for that village that your first village by this point won't even notice. The other reason I like my villages close, is that I don't have to build a lot of crannies for either village at that point. If I come under attack, I can simply ship resources back and forth between villages. Additionally, it makes a more concentrated source of power for running raids out of, and for dominating Oases.

When I start building for my third village, I typically do NOT try to get village 1's Palace/Residence to level 15. Instead, I work to get the Palace/Residence in village 2 to level 10. It's just a lot faster and cheaper to do this way in my opinion.
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ratatouille
Ahli Luar biasa
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PostSubject: Re: Tips dan Panduan   Tue Sep 02, 2008 5:50 pm

Pergh panjang tull tutorial ni, tak faham den he he he lol!
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abib666
sargeant
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PostSubject: Re: Tips dan Panduan   Tue Sep 02, 2008 8:55 pm

ratatouille wrote:
Pergh panjang tull tutorial ni, tak faham den he he he lol!



tau xpe... pig pig pig pig pig
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blader
sargeant
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PostSubject: Re: Tips dan Panduan   Tue Sep 02, 2008 11:29 pm

Pengalaman aku main travian sever 1 dan sever 2

nama player sever 1 gani83
sever 2 alai1


nama kampung sever 1

empire black dream
empire blue dream
empire red dream

sever 2

empire blue dream
....................................................................................

Aku lebih bayak tumpu main sever 1 sebab tu ada 3 kampung .

Cara aku main ialah bina askar dan serang kampung org tanpa belas kasihan...

tanaman memang penting pada awal permainan untuk makanan askar kalau tx askar akan mati..

tapi kalau kiter gune sepenuh nyer askar maka tanaman tx jadi masalah utama walau pun pengeluaran tanaman menjadi -Ve

Pernah aku cecah -250 per hour untuk tanaman masa itu askar aku ader dalam 300 org
tapi tanaman banyak dari rampasan kampung lain sebab ... askar yang kiter latih tx perlukan tanaman yang bayak..
yang banyak perlukan ialah kayu dan tanah liat... besi biasa nyer bayak digunakan oleh rom bagi teuton kayu dengan tanah liat memang penting..

Bagi aku la tx perlu cari kawasan kampung yang punyai sumber tanaman sampai 15 atau 9 ... 6 sudah cukup untuk tampung makanan askar... so kat sever tu aku buat kampung yang ader sumber 4446..

Serangan yang aku buat.....

Sekiranya sudah mempunyai askar gune kan askar sepenuh nyer , jangan biar kan duk kat kampung.. hanya askar pertahanan dan peninjau jer yang bleh duk kat kampung..

Buat serangan pembahagian sekiranya mempuyai askar yang ramai.
cotoh ::
askar belantan 100

hantar askar 30,30,40
hantar pada 3 kampung

Boleh sekiranya hantar semua pada satu kampung mungkin ada yang fikir untuk keselamatan askar tx mati kalau ramai satu kampung ..

Tapi kalau balik dengan tangan kosong rugi masa..

kalau buat 3 serangan mungkin ada askar yang mati 1 atau 2 tapi sumber yang dapat dirampas boleh diguna untuk bina askar yang baru...

selamat mencuba cara aaku nie Very Happy
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abib666
sargeant
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PostSubject: Re: Tips dan Panduan   Wed Sep 03, 2008 1:00 am

kalau korg main kt speed server..korg akan tau puak mana yg sesuai..sebab aku main kt speed server international...n aku main kt sever 4 international..dah ada 4 kampung...

lol! lol! lol! lol! lol! lol!
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nujum
Ahli Luar biasa
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PostSubject: Re: Tips dan Panduan   Wed Sep 03, 2008 1:16 am

nampak gaya aku kena belajar dengan korang semua nih
akupun nak jadi kuat jugak alien <--apa fungsi dia akupun x tau
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padlie
Panglima
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PostSubject: Re: Tips dan Panduan   Wed Sep 03, 2008 1:49 am

abib666 wrote:
kalau korg main kt speed server..korg akan tau puak mana yg sesuai..sebab aku main kt speed server international...n aku main kt sever 4 international..dah ada 4 kampung...

lol! lol! lol! lol! lol! lol!


Aku paling hangin main kat server 4.. Nasib tak baik sebab duk sebelah geng [LM].. Asyik kena serang je ngan Gantzz dan Say_Likethis tu.. Dah dua kali alliance aku buat defense mission kat kampung aku.. berkesan la sebulan, pastu dia serang ngan 3000 askar lg n start attack setiap sejam..
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abib666
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PostSubject: Re: Tips dan Panduan   Wed Sep 03, 2008 3:03 am

padlie wrote:
abib666 wrote:
kalau korg main kt speed server..korg akan tau puak mana yg sesuai..sebab aku main kt speed server international...n aku main kt sever 4 international..dah ada 4 kampung...

lol! lol! lol! lol! lol! lol!


Aku paling hangin main kat server 4.. Nasib tak baik sebab duk sebelah geng [LM].. Asyik kena serang je ngan Gantzz dan Say_Likethis tu.. Dah dua kali alliance aku buat defense mission kat kampung aku.. berkesan la sebulan, pastu dia serang ngan 3000 askar lg n start attack setiap sejam..



[LM] tu alliance org thailand....mmg hangin satu badan kalo dok kt sblah diorg...tp nasib bek alliance aku NAP's dgn diorg...jadi, ko delete x akaun kau tu?

server 5 dah nk restart balik....join la ramai2....

clown clown clown clown clown
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blader
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PostSubject: Re: Tips dan Panduan   Wed Sep 03, 2008 6:07 am

MALAS AKU NAK MAIN TAVIAN NIE BANYAK2 HEHEHEH Very Happy PENING PALA JER scratch scratch
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abib666
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PostSubject: Re: Tips dan Panduan   Wed Sep 03, 2008 7:45 am

wei..dpt x kita pindahkan gold dari satu akaun ke akaun lain?

lol! lol! lol! lol! lol! lol! lol!
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padlie
Panglima
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PostSubject: Re: Tips dan Panduan   Wed Sep 03, 2008 9:55 am

abib666 wrote:
padlie wrote:
abib666 wrote:
kalau korg main kt speed server..korg akan tau puak mana yg sesuai..sebab aku main kt speed server international...n aku main kt sever 4 international..dah ada 4 kampung...

lol! lol! lol! lol! lol! lol!


Aku paling hangin main kat server 4.. Nasib tak baik sebab duk sebelah geng [LM].. Asyik kena serang je ngan Gantzz dan Say_Likethis tu.. Dah dua kali alliance aku buat defense mission kat kampung aku.. berkesan la sebulan, pastu dia serang ngan 3000 askar lg n start attack setiap sejam..



[LM] tu alliance org thailand....mmg hangin satu badan kalo dok kt sblah diorg...tp nasib bek alliance aku NAP's dgn diorg...jadi, ko delete x akaun kau tu?

server 5 dah nk restart balik....join la ramai2....

clown clown clown clown clown


Tu la, ari tu aku saja provoke. aku kata patut la Thailand asyik huru-hara, gini rupanya perangai rakyat dia... Sejak hari tu selamat la sampai hari ni.. 2 minggu dah aman...

Aku x akan delete akaun aku, kan aku main style defensive.. so, kena pikir la cara nak hadapi serangan.. Cool flower
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